[The following was recovered and transcribed from audio files found in the site archives, and placed in what appears to be chronological order in relation to other events/materials. -J.N.]
[A bump as the recorder is set on the table.]
Questioner: There, it's on.
Subject: Great, that's good.
Q: Let's begin. How did you decide to play Humans versus Zombies on campus? Why are you playing?
S: The word spread to me through Facebook, and also through a professor’s announcement in an urban legends class. I’m kind of a geek when it comes to zombies, and thought it sounded like a lot of fun! Besides, this was a chance to try out all of the strategies my friends and I sit around and come up with. (Like I said, geek.) At least, it was all fun and games until people started dying...
Q: I understand. I do notice that you've survived. Did you develop any strategies?
S: My main strategy was staying beneath notice. Most of my friends live off-campus, and I don’t live with anyone who shares my course schedule, so I was on my own most of the time. I tried to avoid crowded areas, or places I could get cornered (like the 6th Street construction project). I also tended to walk around with my Nerf gun drawn and with socks at the ready, scanning for bandannas. There wasn’t much aimless strolling during zombie week, either.
Q: Did you have any especially memorable moments?
S: I had my first real zombie encounter on Friday [two days into the game]. Walking from class to class, I accidentally turned down Hitt Street in front of Memorial Union. Bad idea—it was so crowded, and impossible to keep an eye on everyone at once. A friend was walking next to me and talking while I searched the crowd. A guy wearing a bandanna ninja-style (or zombie-style) was walking about ten yards behind me; I spotted him first, and kept my sock arm cocked as he came closer. He looked a little confused, so I asked him if he was played. There was a slow “yes...” and he began to lunge, but I had already nailed him with the sock. (He said later if I hadn’t stopped to ask, he wouldn’t have hesitated to tag me!) I didn’t have long to celebrate, though, as a team of two zombies came up from the other direction, spotted me immediately, and began to grin. I ducked into Memorial Union and hid in the bathroom until the next classes had begun, then left via a side exit.
Q: What were you hoping to get out of the game?
S: I wanted to have a little fun, be forced outside to play for a while each day, and observe what other people did during an exercise like this. Getting caught up in the missions was a blast, though I wish I had done more of the embedded journalism I first pictured. It was too difficult to carry a camera and ammunition at the same time.
[Pause.]
I started out doing it as a way to spend time with friends, but that backfired.
Q:What was your first zombie experience (pre-game)?
S: As a kid, I read the strategy guides in video game magazines for things like Resident Evil, and got such a good chill from them. Zombies were my stress dream material for years, but when books like The Zombie Survival Guide came out and I began to dream myself effectively barricading houses and organizing survivors, the monsters became less stressful and more a fun scare.
Q:Why do you think zombies are so popular now, as a horror monster?
S: They seem to be really taking off in an older teenager/young adult crowd, so I’m right in the middle of the craze right now. Zombies remove order, they take away the government and adult figures that used to tell you what to do. Suddenly, there’s opportunity to build your own fort, supply it the way you like, create endless designs that are crucial to survival—because zombies are deadly, too. They’re liberating and dangerous at the same time, which is kind of what growing up is like, too. Not as much fun when they're chasing you in real life, as opposed to on the screen, though.
[A few moments of silence follow, then a click as the recorder is switched off.]
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